<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1508617010609832774</id><updated>2011-10-19T14:49:38.767-07:00</updated><title type='text'>capsworkz</title><subtitle type='html'>This is currently my portfolio webpage. Here you will find a selection of some of the projects I have worked on.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-1879642223718766543</id><published>2011-06-09T15:17:00.000-07:00</published><updated>2011-06-09T15:25:31.917-07:00</updated><title type='text'>Unity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-SnDtSRMP0Uw/TfFIVoq7O4I/AAAAAAAAAHc/x_6XG4u2lxo/s1600/overview-broad.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 110px;" src="http://1.bp.blogspot.com/-SnDtSRMP0Uw/TfFIVoq7O4I/AAAAAAAAAHc/x_6XG4u2lxo/s200/overview-broad.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616349746839632770" /&gt;&lt;/a&gt;&lt;br /&gt;So... Things are moving on. I´ve been learning and using Unity since the end of last year.&lt;br /&gt;&lt;br /&gt;I´m having a lot of fun. Very nice and powerful tool!&lt;br /&gt;&lt;br /&gt;ASAP I´ll have some new stuff to post!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-1879642223718766543?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/1879642223718766543/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2011/06/unity.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1879642223718766543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1879642223718766543'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2011/06/unity.html' title='Unity'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-SnDtSRMP0Uw/TfFIVoq7O4I/AAAAAAAAAHc/x_6XG4u2lxo/s72-c/overview-broad.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-2903208985275670297</id><published>2010-01-06T04:31:00.003-08:00</published><updated>2011-10-14T23:24:49.272-07:00</updated><title type='text'>Game Development: Head Advergame</title><content type='html'>&lt;span style="font-weight:bold;"&gt;A web advergame for Head brand called Desafie Seus Medos (Challenge Your Fears). The concept of the game, as you will notice is a little different from an original tennis game mechanics and rules. The idea here is something different, you must HIT your opponents with tennis balls!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyeL-rLgj1I/AAAAAAAAABE/XZ8aa6JiTEQ/s1600-h/Head.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 226px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyeL-rLgj1I/AAAAAAAAABE/XZ8aa6JiTEQ/s320/Head.jpg" alt="" id="BLOGGER_PHOTO_ID_5415450985795456850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Unfortunately the game is not available anymore to play, but, sometime, as soon as I have my oficial website running, I'll have a version so people can play online. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This was a hard one, from game concept/design to texture creation, 3D modeling, animation and programming/scripting, AI to testing and deployment. This has been by far my most challenging project, considering it a real commercial project/demand. I´m very happy that I actually finished this project. ;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-KWALBh41Pw4/TfE-ibamk6I/AAAAAAAAAG8/1Fhx9f2bnYk/s1600/00001246-image.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 156px;" src="http://3.bp.blogspot.com/-KWALBh41Pw4/TfE-ibamk6I/AAAAAAAAAG8/1Fhx9f2bnYk/s200/00001246-image.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616338971503530914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-2V6o3o40zrw/TfE-iIg6pNI/AAAAAAAAAG0/LD-ZPpVAKUQ/s1600/head_logo.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 173px; height: 196px;" src="http://2.bp.blogspot.com/-2V6o3o40zrw/TfE-iIg6pNI/AAAAAAAAAG0/LD-ZPpVAKUQ/s200/head_logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5616338966429738194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-inDGD4TIiMQ/TfE-ihTAJKI/AAAAAAAAAHE/Salntgi70bw/s1600/Centauro_Esportes-logo-9F4EF0C4CA-seeklogo.com.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://2.bp.blogspot.com/-inDGD4TIiMQ/TfE-ihTAJKI/AAAAAAAAAHE/Salntgi70bw/s200/Centauro_Esportes-logo-9F4EF0C4CA-seeklogo.com.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5616338973082264738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I cannot thank enough Dassault Systéms´3DVia for their responsive support (Virgile Delporte and Martin St-Germain!  \0/). &lt;br /&gt;&lt;br /&gt;I and just can´t put in words how wonderful Virtools IS. I hope they can get back to it someday.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-dVcnU_Biz9w/TfE_4bsXvMI/AAAAAAAAAHU/_EDOThDJsfs/s1600/virtools4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 77px;" src="http://4.bp.blogspot.com/-dVcnU_Biz9w/TfE_4bsXvMI/AAAAAAAAAHU/_EDOThDJsfs/s200/virtools4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616340449046805698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-NC3DrOnhF2M/TfE_gerN9OI/AAAAAAAAAHM/fbsMdBFJZRk/s1600/made_with_3dviavirtools.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 116px;" src="http://2.bp.blogspot.com/-NC3DrOnhF2M/TfE_gerN9OI/AAAAAAAAAHM/fbsMdBFJZRk/s200/made_with_3dviavirtools.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5616340037530416354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It would be meaningless to speak of this project and not talk about audio. Everything was done by an excelent professional game audio fx, sound track composer, audio editor, and musician&lt;a href="http://www.abreuleandro.com"&gt; Abreu Leandro&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyeMUwh_B6I/AAAAAAAAABM/f4AE9l9o3iQ/s1600-h/desafieseusmedos.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyeMUwh_B6I/AAAAAAAAABM/f4AE9l9o3iQ/s320/desafieseusmedos.jpg" alt="" id="BLOGGER_PHOTO_ID_5415451365189027746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Levels:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;These are the game levels... From training, following a progressive dificulty curve to the championship levels.&lt;br /&gt;&lt;br /&gt;The average of each scene in polys is about 4.5k. There was also the use of baked shadows, specially for the court. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/SygfoPzzqDI/AAAAAAAAAC0/U68dFnXsldU/s1600-h/game_levels.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/SygfoPzzqDI/AAAAAAAAAC0/U68dFnXsldU/s400/game_levels.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5415613328212076594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a quick video preview...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/G1vB0T0SlV8&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/G1vB0T0SlV8&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Characters:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the animation, I tried to get more fluid and realistic movements, so I used video rotoscopy for reference... &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w1PSTYLnaBo&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/w1PSTYLnaBo&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;NPCs (Non-Playable Characters):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Two monsters were available for the Head campaign, so they both were insered in the game as being the "enemies". Both of these were also modeled in high resolution to get good texture aspect and more realism despite the low poly count and low texture resolution, again, this is a web game, so "less is more"...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;"Red Monster"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Reference:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyftHYqQQsI/AAAAAAAAACc/CbuSwELgaW0/s1600-h/reference.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 283px; height: 400px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyftHYqQQsI/AAAAAAAAACc/CbuSwELgaW0/s400/reference.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5415557788070855362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;The Modeling:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/Syfsw5_B0II/AAAAAAAAACU/1vuofnwxaH0/s1600-h/red_monster_highres.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/Syfsw5_B0II/AAAAAAAAACU/1vuofnwxaH0/s400/red_monster_highres.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5415557401879367810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;The Animation: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iyHtlBNmBlw&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iyHtlBNmBlw&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;"Blue Monster"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Reference:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syfv140Os0I/AAAAAAAAACk/HB-Kl56ArMk/s1600-h/reference.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 283px; height: 400px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syfv140Os0I/AAAAAAAAACk/HB-Kl56ArMk/s400/reference.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5415560785999868738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Modeling:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyfwBZJ5FvI/AAAAAAAAACs/FtIaPSPk6Hk/s1600-h/blue_monster_high.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyfwBZJ5FvI/AAAAAAAAACs/FtIaPSPk6Hk/s400/blue_monster_high.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5415560983659222770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Whole Making Of: Modeling, High Res Modeling, UV Mapping, Texture Painting, Rigging, Animation...Can be watched with the series of accelerated videos. I hope you enjoy...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Base Modeling video:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_fEqaNkPIPM&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_fEqaNkPIPM&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The High Resolution Modeling Video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K_Wa25nBGk8&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K_Wa25nBGk8&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The UV Mapping Video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TMX1XlMFdLE&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TMX1XlMFdLE&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Texturing Video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l3gPN14KqJA&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/l3gPN14KqJA&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rigging Video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i-CCKq1vEEg&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/i-CCKq1vEEg&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Animation Cycles Video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qiLPE20etDY&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qiLPE20etDY&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-2903208985275670297?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/2903208985275670297/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-head-advergame_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/2903208985275670297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/2903208985275670297'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-head-advergame_06.html' title='Game Development: Head Advergame'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xkQDBFyJt7g/SyeL-rLgj1I/AAAAAAAAABE/XZ8aa6JiTEQ/s72-c/Head.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-262015459699520740</id><published>2010-01-06T04:31:00.001-08:00</published><updated>2010-01-27T06:39:46.490-08:00</updated><title type='text'>Next-Gen Character Development: "Marine"</title><content type='html'>This character has been developed for both high-end animation and also real-time application use. Two meshes were built out of one whole process. From the initial design concept to modeling, high resolution mesh modeling, uv mapping, texturing, rigging, animation and exportation. This character was used for demo at the SBGames 2007 Independent Games Festival under XNA catagory and contributed to get the third place. It was also used for the book published in 2008 "XNA 2.0 Game Programming".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xkQDBFyJt7g/SzgxD_JT26I/AAAAAAAAAEU/Oy0Lecsol3A/s1600-h/marine.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_xkQDBFyJt7g/SzgxD_JT26I/AAAAAAAAAEU/Oy0Lecsol3A/s400/marine.jpg" alt="" id="BLOGGER_PHOTO_ID_5420136096100244386" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/Szg2J2DRr-I/AAAAAAAAAEc/fAJoCWhL4hQ/s1600-h/marine_high_low.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/Szg2J2DRr-I/AAAAAAAAAEc/fAJoCWhL4hQ/s400/marine_high_low.jpg" alt="" id="BLOGGER_PHOTO_ID_5420141694296371170" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Character´s head:&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9018531&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9018531&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9018531"&gt;Character Marine Head&lt;/a&gt; from &lt;a href="http://vimeo.com/user3051626"&gt;Carlos Sousa&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a little video animation done with the high resolution character...  Skin shader was used for the head and displacement maps were used for the suit...&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ENmqdJYt6kM&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ENmqdJYt6kM&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a playblast video of the character done before the render of the animation...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IAVJqvHJJLU&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/IAVJqvHJJLU&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-262015459699520740?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/262015459699520740/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/next-gen-character-development-marine_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/262015459699520740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/262015459699520740'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/next-gen-character-development-marine_06.html' title='Next-Gen Character Development: &quot;Marine&quot;'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xkQDBFyJt7g/SzgxD_JT26I/AAAAAAAAAEU/Oy0Lecsol3A/s72-c/marine.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-3150129783925247998</id><published>2010-01-06T04:30:00.001-08:00</published><updated>2010-01-06T04:30:46.935-08:00</updated><title type='text'>Game Development: Floatbox´s Off-Road Challenge</title><content type='html'>This was the first 3D game demo I´ve developed. It´s fully functional (no menus yet) and not just a prototype. It took me about 9 months to get this finished and I did everything from modeling to programmning to testing... The level was built uppon research of local vegetation and landscape in the region I live in Brazil (cerrado). This is a web game so you might tell that no fancy graphics or lots of details... On the other hand, special attention was given to have good playability, so many hours of testing and tuning were made... My friends said they had fun while playing, so this is the most important and satisfying to me... &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;You can play it here: http://www.floatbox.com.br/off_road/&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/S0HuiOMjFqI/AAAAAAAAAE8/i6Nk6jk18lM/s1600-h/off_road_1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/S0HuiOMjFqI/AAAAAAAAAE8/i6Nk6jk18lM/s400/off_road_1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5422877698024478370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are some screenshots of the level. The whole scene including props, objects, obstacles does not pass 20k polys and it is divided into four pieces for scene graph and clipping opitimzation. The idea here is perfomance, the game is intended for web and low end computers... &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0H16BhSfRI/AAAAAAAAAFE/36UxRBz62RQ/s1600-h/level_ss.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0H16BhSfRI/AAAAAAAAAFE/36UxRBz62RQ/s400/level_ss.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5422885803520064786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TaRlsbxSdEc&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TaRlsbxSdEc&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-3150129783925247998?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/3150129783925247998/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-floatboxs-off-road_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/3150129783925247998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/3150129783925247998'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-floatboxs-off-road_06.html' title='Game Development: Floatbox´s Off-Road Challenge'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xkQDBFyJt7g/S0HuiOMjFqI/AAAAAAAAAE8/i6Nk6jk18lM/s72-c/off_road_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-517519111037445979</id><published>2010-01-06T04:29:00.001-08:00</published><updated>2010-06-25T13:40:35.764-07:00</updated><title type='text'>Game Development: Estrada Real Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xkQDBFyJt7g/SzTT5r501hI/AAAAAAAAAEE/NIn_91Drugk/s1600-h/erd_ss_24.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_xkQDBFyJt7g/SzTT5r501hI/AAAAAAAAAEE/NIn_91Drugk/s400/erd_ss_24.JPG" alt="" id="BLOGGER_PHOTO_ID_5419189239624816146" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This was a game project developed at Federal University of Minas Gerais (UFMG), Brazil. The goal was to develop an educational game that passed thru famous historic cities in Brazil (Ouro Preto, Tiradentes and Diamantina) showing many cultural aspects like architecture, folclore and legends, culinary and eco-turism in many with a central plot.&lt;br /&gt;&lt;br /&gt;On this project, I´ve been assigned Lead Artist (Lead Level and Character Designer) in charge of 3 other artists. I was also in charge of interacting with the programmers and script(story) writers. Along I also did extensive work on character development, scene, modeling, GUI and other artists/designer roles. The full game has over 16 different environments ranging from historical cities to underground tunnels, outdoor scenes forests and waterfalls, also around 40 different NPC characters were modeled and animated to be used in thegame...&lt;br /&gt;&lt;br /&gt;Since everyone worked on this project on their spare time, and because of the small nubmer of people actually working, it was very difficult to finish this project but we did it, very proud of everyone´s sacrifice and efforts!&lt;br /&gt;&lt;br /&gt;All of the environments, characters and objects used in the game were built uppon historical research and studies.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/SzTWyeQUoFI/AAAAAAAAAEM/DpgS3O349qw/s1600-h/erd_levels.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/SzTWyeQUoFI/AAAAAAAAAEM/DpgS3O349qw/s400/erd_levels.jpg" alt="" id="BLOGGER_PHOTO_ID_5419192414236876882" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is the main city plaza in Ouro Preto. The whole city was built with the minimum polygons possible but maintaining details. The scene was extensively photografed, with topography study and sattelite photos to be as close as possibleas the real world city.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Here is the wireframe to get the idea of mesh density.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syp8akEQmPI/AAAAAAAAADs/Y3yOPe28wIo/s1600-h/ouro_preto_pca_wire.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 291px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syp8akEQmPI/AAAAAAAAADs/Y3yOPe28wIo/s400/ouro_preto_pca_wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5416278297666427122" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/Syp8Mya-cRI/AAAAAAAAADk/soYhMWDw4BE/s1600-h/ouro_preto_pca.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 291px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/Syp8Mya-cRI/AAAAAAAAADk/soYhMWDw4BE/s400/ouro_preto_pca.jpg" alt="" id="BLOGGER_PHOTO_ID_5416278061001634066" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Here is a reference photograph of the same place.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syp8D9Gjy2I/AAAAAAAAADc/0SuBLGtGk2g/s1600-h/foto_pca.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/Syp8D9Gjy2I/AAAAAAAAADc/0SuBLGtGk2g/s400/foto_pca.jpg" alt="" id="BLOGGER_PHOTO_ID_5416277909249968994" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;This is a satellite photo used as reference:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xkQDBFyJt7g/Syp-1nMuuZI/AAAAAAAAAD0/ZoKF9axp4E8/s1600-h/top_satellite.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 291px;" src="http://1.bp.blogspot.com/_xkQDBFyJt7g/Syp-1nMuuZI/AAAAAAAAAD0/ZoKF9axp4E8/s400/top_satellite.jpg" alt="" id="BLOGGER_PHOTO_ID_5416280961386985874" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Characters:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is the horse and Barbara from the game. Also some animation cycle samples...&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Tn-jKwf04oE&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Tn-jKwf04oE&amp;hl=pt_BR&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-517519111037445979?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/517519111037445979/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-estrada-real-digital_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/517519111037445979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/517519111037445979'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/game-development-estrada-real-digital_06.html' title='Game Development: Estrada Real Digital'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xkQDBFyJt7g/SzTT5r501hI/AAAAAAAAAEE/NIn_91Drugk/s72-c/erd_ss_24.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-303186144681231773</id><published>2010-01-06T04:28:00.001-08:00</published><updated>2010-01-06T04:28:33.581-08:00</updated><title type='text'>Character Animation: Live-Action + Camera Match</title><content type='html'>This animation was a school project while I studied at EBA-UFMG, (Fine Arts School from Federal University of Minas Gerais) in Brazil. It is called Homage to Escher. I used live-action for camera match and added the animation, lighting etc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjYyW5P_7I/AAAAAAAAAC8/P9dM1CQDmfM/s1600-h/5-high.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjYyW5P_7I/AAAAAAAAAC8/P9dM1CQDmfM/s400/5-high.jpg" alt="" id="BLOGGER_PHOTO_ID_5415816911563784114" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjY8tH6dsI/AAAAAAAAADU/9IQv9pZKtb8/s1600-h/anima3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjY8tH6dsI/AAAAAAAAADU/9IQv9pZKtb8/s400/anima3.jpg" alt="" id="BLOGGER_PHOTO_ID_5415817089329559234" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyjY518yjJI/AAAAAAAAADM/NY4wHeEoU0I/s1600-h/anima2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/SyjY518yjJI/AAAAAAAAADM/NY4wHeEoU0I/s400/anima2.jpg" alt="" id="BLOGGER_PHOTO_ID_5415817040159214738" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjY3PY0U-I/AAAAAAAAADE/jDIP0nHK-dA/s1600-h/anima1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjY3PY0U-I/AAAAAAAAADE/jDIP0nHK-dA/s400/anima1.jpg" alt="" id="BLOGGER_PHOTO_ID_5415816995448050658" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is the animation... No Audio... :(&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RoEF83H80WI&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RoEF83H80WI&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-303186144681231773?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/303186144681231773/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/character-animation-live-action-camera.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/303186144681231773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/303186144681231773'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/character-animation-live-action-camera.html' title='Character Animation: Live-Action + Camera Match'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xkQDBFyJt7g/SyjYyW5P_7I/AAAAAAAAAC8/P9dM1CQDmfM/s72-c/5-high.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-1523615325109630498</id><published>2010-01-06T04:27:00.001-08:00</published><updated>2010-01-06T04:27:33.964-08:00</updated><title type='text'>Next-Gen Character Development: Letum Mortis</title><content type='html'>I made this character for the Dominance War II modeling contest in 2006. I did all the concept, low poly modeling, high resolution modeling, textures maps application (color, reflectivity, glow, normal/bump) and rigging to submit. Since it´s a real rush to get this done on spare time, I found it fulfilling to have submited and got to the finals... The polycount budget for this character was 7k, this character has around 6.8k... Extensive work on texture maps made quite a difference I guess.&lt;br /&gt;&lt;br /&gt;Here is the concept...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xkQDBFyJt7g/S0HbTw8WvUI/AAAAAAAAAE0/GgTR1Ht-zR4/s1600-h/letum_concept.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_xkQDBFyJt7g/S0HbTw8WvUI/AAAAAAAAAE0/GgTR1Ht-zR4/s400/letum_concept.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5422856558932835650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some screenshots and renders of the WIPs...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0Ha98TH-aI/AAAAAAAAAEs/KnPvOFS6fZE/s1600-h/letum_high_res.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0Ha98TH-aI/AAAAAAAAAEs/KnPvOFS6fZE/s400/letum_high_res.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5422856184024005026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a little animation I did with the character, just a quick little render and animation... I used Displacement maps rendered with approximation editor for MR.&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QodV4E8P1_I&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QodV4E8P1_I&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-1523615325109630498?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/1523615325109630498/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/next-gen-character-development-letum_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1523615325109630498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1523615325109630498'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/next-gen-character-development-letum_06.html' title='Next-Gen Character Development: Letum Mortis'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xkQDBFyJt7g/S0HbTw8WvUI/AAAAAAAAAE0/GgTR1Ht-zR4/s72-c/letum_concept.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-6239974880907898968</id><published>2010-01-06T04:19:00.001-08:00</published><updated>2010-01-06T04:26:37.573-08:00</updated><title type='text'>CG Character - The Old Man</title><content type='html'>I decided to put this here because it was my first CG chacter developed back in 2002. I think it has something special and I like it. Hope you like it...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0SAaIrXzoI/AAAAAAAAAFM/Xz0OlkmuPNE/s1600-h/velho-completo2+copy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 270px;" src="http://2.bp.blogspot.com/_xkQDBFyJt7g/S0SAaIrXzoI/AAAAAAAAAFM/Xz0OlkmuPNE/s400/velho-completo2+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423601037755272834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/S0SA99J2JII/AAAAAAAAAFU/OI0V9NUp8Zo/s1600-h/velho-cabe%C3%A7a2+copy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/S0SA99J2JII/AAAAAAAAAFU/OI0V9NUp8Zo/s400/velho-cabe%C3%A7a2+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423601653137155202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xkQDBFyJt7g/S0SBPt_a4WI/AAAAAAAAAFc/kDbgKMCte80/s1600-h/velho-expressions+copy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 261px;" src="http://3.bp.blogspot.com/_xkQDBFyJt7g/S0SBPt_a4WI/AAAAAAAAAFc/kDbgKMCte80/s400/velho-expressions+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423601958304538978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xkQDBFyJt7g/S0SBdK8VZvI/AAAAAAAAAFk/YMeJuOUWOK0/s1600-h/velho-cabe%C3%A7a+copy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_xkQDBFyJt7g/S0SBdK8VZvI/AAAAAAAAAFk/YMeJuOUWOK0/s400/velho-cabe%C3%A7a+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423602189414524658" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-6239974880907898968?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/6239974880907898968/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-character-old-man.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/6239974880907898968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/6239974880907898968'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-character-old-man.html' title='CG Character - The Old Man'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xkQDBFyJt7g/S0SAaIrXzoI/AAAAAAAAAFM/Xz0OlkmuPNE/s72-c/velho-completo2+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-5913343533183620242</id><published>2010-01-06T04:17:00.001-08:00</published><updated>2010-01-06T04:17:25.468-08:00</updated><title type='text'>CG Animation - Royal Ascott</title><content type='html'>This was a short animation I made for a friend. He´s an automotive designer and asked me if I could do something with his concept car model made in nurbs. Hope you like it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WvEBsvMjduQ&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WvEBsvMjduQ&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-5913343533183620242?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/5913343533183620242/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-royal-ascott_06.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/5913343533183620242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/5913343533183620242'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-royal-ascott_06.html' title='CG Animation - Royal Ascott'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-3832849209672462845</id><published>2010-01-06T04:11:00.001-08:00</published><updated>2010-06-25T13:42:31.170-07:00</updated><title type='text'>CG Animation - Lumiart Opening</title><content type='html'>This is an animation made with Maya´s hardware rendering and particles basically.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VLlF4Ccot6Y&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VLlF4Ccot6Y&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-3832849209672462845?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/3832849209672462845/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-lumiart-opening.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/3832849209672462845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/3832849209672462845'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-lumiart-opening.html' title='CG Animation - Lumiart Opening'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1508617010609832774.post-1470672094733804641</id><published>2010-01-06T04:07:00.000-08:00</published><updated>2010-06-25T13:46:05.552-07:00</updated><title type='text'>CG Animation - Dominos&amp;Dominos</title><content type='html'>This is a short animation video I did while I was studying graphic design at UEMG. Nothing really exceptional here, just animated the first domino then added rigid body dynamics to the others... The rest is just camera movement, lighting and rendering...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lX12xu1N3iY&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/lX12xu1N3iY&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1508617010609832774-1470672094733804641?l=capsworkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://capsworkz.blogspot.com/feeds/1470672094733804641/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-dominos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1470672094733804641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1508617010609832774/posts/default/1470672094733804641'/><link rel='alternate' type='text/html' href='http://capsworkz.blogspot.com/2010/01/cg-animation-dominos.html' title='CG Animation - Dominos&amp;Dominos'/><author><name>Carlos Augusto P. Sousa - A.K.A. Caps</name><uri>http://www.blogger.com/profile/09806737452032543344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
